Not every game that
leaves an impression has a big, long story to go with it. Some are much simpler affairs, like Ghost House, which I thought an appropriate
blog post for Halloween.
I mentioned in my
first Sonic the Hedgehog post a
neighbourhood family whom my brother and I spent a great deal of time with. The
two boys who lived at the house a few streets over were friends of ours for as
long as we could remember, and their ages nearly coincided with my brother's
and mine. In those years, they were one
of the first families in the area to own all the new systems and games, and
were one of the three places where I had my first exposure to most of the games
that shaped my young consciousness (the others being my cousin and the teenager
living across the street from me). One
of the unusual things about the family was that they had a Sega Master System,
an 8-bit system that attempted to compete with the Nintendo Entertainment
System, but remained relatively unknown in the United States. Graphically, it was capable of displaying
many more colours at once than Nintendo's offering, making it a graphical
competitor. However, with only minimal
support from third parties, and with Sega only really hitting its stride as a
developer after the Sega Genesis was released, the Sega Master System remained
something of an obscure offering, but it had its charm.
The NES eventually
came to live in the room of my younger brother, who was more my friend, while
the Sega Master System stayed in the room of the older brother, who, as one may
expect, was closer to my older brother.
Generally, however, we were free to venture into his room to play the
small collection of games they had.
Really, the only Sega Master System games that stick in my mind are Action Fighter, Zaxxon 3D, Fantasy Zone II, Spy vs.
Spy (a fantastic port of the Commodore 64 version), Double Dragon (featuring two-player simultaneous play and my
favourite game on the system), and Ghost House.
While most games
came on cartridges, Ghost House came on
this cool little card, much as games would later do on the Turbografx 16. The game's premise was simple and
lighthearted, and the monsters were even more cartoony and less threatening
than the ones in Castlevania. For me, fascinated with ghosts and monsters
but terrified of anything scary, Ghost House
was a dream.

Ghost House contains only one maze-like
mansion, complete with a labyrinth of doors (that don't always lead back where
they came from), and five monsters: a run-of-of-the-mill swoopy Derobat; the
blue blob-like Death; the rotund Fire-Blowers; the creepy Mummy, which only
appears in later rounds; and Dracula himself, who has to be let out of his
locked coffin and defeated before he relinquishes the jewel he carries. Mick's straightforward goal of hunting
Dracula is complicated on the surface by the fact that the vampire has four
decoys, but this just serves as a means to give the player five Draculas to
beat in each round, since each carries one of five jewels that are necessary
for progression. Get all the jewels, and
the game begins another loop, but with added difficulty.

All and all, it’s a
simple game, one which I was finally, many years later, able to acquire the
means to play again. And, while it's
basic and repetitive, I find myself coming back to it now and again. Partly, I like it because it's goofy and
colourful and has VERY catchy music.
Partly, I like it because the gameplay is simple but challenging. And partly, I like the setting—a quick romp
through a haunted mansion, taking only a few minutes of my time for a single
adventure. The game's lack of an ending
that I can find also makes it a simpler affair; there's no ultimate goal to
reach.
Most of all, though,
I think I like the game because it's a curiosity, a single one-off Sega
experiment on the Sega Master System—though apparently there is a similar
arcade title that I know nothing about—a short spotlight for a long-forgotten
Sega character and his haunted mansion, long before Nintendo's Luigi got a
ghost house of his own.
So, this holiday
with its spooks and its candy and its costumes, let me tip my mask to the
pointy-eared, normal-looking guy in the blue shirt.
Happy Halloween,
Mick.
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